**So, I started writing this post almost a year ago, but never finished it. It’s a game I really wanted to actually write a proper review for, so I’m finishing it now. It doesn’t get all the details that I wanted to capture, fresh from playing it, but hey, you win some and you lose some.**
One of the most surprising, awesome gems I’ve ever played, I discovered by happenstance.
Lemme tell you the story.
recently discovered that you can rent video games from my public library (apparently this was a very obvious thing, but I had absolutely no idea). I was pretty stoked. After browsing through the titles, I stumbled across some very popular ones I was surprised they even had (alongside the waiting lists to match), plenty that I had no interest in whatsoever and found a couple that caught my eye.
ArcaniA: The Complete Tales falls into the last category.
This game was remastered for the PS4, which includes the DLC Fall of Setarrif. Created by Nordic Games, it is a third-person action RPG, which is my favorite type of game to play. This game had both positive and negatives from me, pretty much akin to the review IGN did back when this game came out, so let’s get right to it.
I will say, however, that I had no idea it was connected to a previous set of games, being the fourth title in the Gothic series, so read this review as you will!
My favorite aspect of it, honestly? Aside from the incredible score that I still find myself listening to (I’m a major fan of the track titled “Temple 1”), my favorite aspect could actually be read as an insult, but I don’t mean it as such: the game’s simplicity.
I’m a fan of games like Dragon Age, Mass Effect, Skyrim and the like. The heavy-hitters of the RPG brand. Ironically, I love them for their complexity, their open-world awesomeness, their depth of lore and the amount of side quests that consume my life. So when I stumbled upon ArcanciA, you’d think I’d be disappointed in how it felt like–and is–a scaled down version of any of those powerhouses.
But I wasn’t.
The simplicity of the game was actually really enjoyable. Now, if every RPG was like that, I’d be pretty freakin’ bummed. Especially because I really love RPGs thanks to their complexity and challenges. However, it was nice to have simple mechanics, simple gameplay in an awesome, open world, and just get lost for a couple of hours each afternoon, trying to reach the end.
(Also, being able to count how many times I died with one hand is pretty new experience for me.)
I will say that my main complaint really comes from me being spoiled. I kept getting annoyed with how often the voices we heard wouldn’t match up with the animations on-screen. It wasn’t enough to make me not want to play the game, obviously, but it was enough that I noticed it. Often. It drove me a little bonkers.
But otherwise, this was a really fun game to play. So much fun, in fact, that I actually bought a copy to own after I returned the library’s copy. I haven’t replayed it, but who knows. Maybe this winter, I’ll go back and do it again.